0TEH 2014

6th International Scientific Conference on Defensive Technologies

       

 

REPUBLIC OF SERBIA

MINISTRY OF DEFENCE

www.mod.gov.rs

 

MINISTRY OF DEFENCE

Material Resources Sector

Defensive Technologies Department

Military Technical Institute

www.vti.mod.gov.rs

 

 

SIMULATION AND ANALYSIS OF g/g/4 QUEUEING SYSTEM IN SATURATION REGIME FOR SWARMING CONCEPT

 

nebojša nikolić

Strategic Research Institute, Belgrade, nebojsa.nikolic11@mod.gov.rs

momčilo milinović

Faculty of Mechanical Engineering, University of Belgrade, Serbia, mmilinovic@mas.bg.ac.rs

RADOMIR JANKOVIĆ

Union University, School of Computing, Belgrade, rjankovic@raf.edu.rs

OLIVERA JEREMIĆ

Faculty of Mechanical Engineering, University of Belgrade, Serbia, ojeremic@mas.bg.ac.rs

 

Abstract:  Developed model is a simplified version of a future combat concept related to the swarming tactics. In essence, of the model three classes of entities are considered: one main-commanding entity; a number of mobile entities; and a grouped  target. Commanding entity and his mobile fellows are interconnected and exchange various data. The goal is: to obtain that mobile entities come in time to the specific place where a target is located, simultaneously  and perform their final mission. One mobile entity is, in general, inferior towards the target. However, a group of mobile entities that appears at the same time at the single target, have a good prospects for success. To perform this tactics, main and mobile entities communicate extensively among themselves and synchronize movements towards the target. The “Brain“, of the team is a main entity, that is, its multi-channel processing unit presented here as G/G/4 queueing system. Whole process lasts very shortly, say it a few minutes. Also, due to a high dynamic of communication exchange and challenging environments, it is expected high level of server utilization. In this paper we considered limiting case when incoming traffic intensity reaches the level of processing capacity, which is known as saturation regime.

Keywords: Simulation, Combat, Swarming, Queuing, Saturation.

 

 

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